Sep 01, 2008, 12:45 AM // 00:45
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#1
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Frost Gate Guardian
Join Date: Nov 2007
Location: England
Guild: SoLD
Profession: Mo/Me
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A very accurate lockpick retention rate
It's been a very worthwhile weekend event for me, GWAMM is a huge step closer now. Soon my GW gaming will be grind free!! Need Lucky, Treasure Hunter titles for it.
Friday @ 8pm BST (1 min before event started):
Chests Opened: 8934
Lucky Points: 1,839,997
Monday Morning @ 1:45am (10 mins before bed and end of event for me)
Chests Opened: 9648 (+714)
Lucky Points: 2,082,997 (+243,000)
My retention rate for every chest I opened was 68%
Going from the above figures I retained 486 times from 714 chest opens which equals 68.07%... quite amazing how accurate the rate is. Wish I did some earlier analysis from the other percentages during the progression.
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Sep 01, 2008, 12:49 AM // 00:49
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#2
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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That is very accurate from your statistics, but what about a different number? Such as, instead of 714 which is a very unstable (in my opinion) number to judge an entire theory from, why not a base number like 1,000? If it comes up to 68% from there, I'd say it's very nicely done somehow.
I'd say that it was a odd coincidence rather than the game having an accurate retention rate.
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Sep 01, 2008, 12:51 AM // 00:51
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#3
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Forge Runner
Join Date: Jan 2006
Guild: [HiDe]
Profession: W/
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Raenef if he did 1000, then he'd have someone like you complaining that he needs to do 5000, then so on and so forth. 714 is an odd number but it is also a large number for chests. I would think he's pretty much right with his statistics down to maybe .5-8%.
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Sep 01, 2008, 12:55 AM // 00:55
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#4
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Desert Nomad
Join Date: Jan 2007
Profession: R/
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Quote:
Originally Posted by Elusive of SoLD
My retention rate for every chest I opened was 68%
Going from the above figures I retained 486 times from 714 chest opens which equals 68.07%... quite amazing how accurate the rate is. Wish I did some earlier analysis from the other percentages during the progression.
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So... its amazing that the game is telling the truth? Was there some huge conspiracy theory about the lockpick rate being a lie or something? With such a huge sample size I would be very surprised if it was more then .5% off.
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Sep 01, 2008, 01:43 AM // 01:43
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#5
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Lady Raenef
Such as, instead of 714 which is a very unstable (in my opinion) number to judge an entire theory from, why not a base number like 1,000? If it comes up to 68% from there, I'd say it's very nicely done somehow.
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Using nice numbers like 1,000 only makes the calculations easier and looks pretty when you present it. Otherwise it doesn't change the validity of the results.
Quote:
Originally Posted by The Meth
Was there some huge conspiracy theory about the lockpick rate being a lie or something?
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Yes.
__________________
People are stupid.
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Sep 01, 2008, 01:50 AM // 01:50
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#6
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Krytan Explorer
Join Date: Mar 2006
Location: Nunya
Profession: E/Mo
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I don't get what the big fuss is over retention rate. If its 68% each separate key has a 68% chance of retention, plain and simple, right?
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Sep 01, 2008, 02:17 AM // 02:17
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#7
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Furnace Stoker
Join Date: Apr 2005
Profession: W/
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Yes but there's an essence of randomness that you might find in a small sample size. Let's say you have 10 picks and you only retain one, when you should have retained 6 or 7. You'd make the assumption that you only have a 10% retention rate, then if you were a tard you'd come on guru and QQ about it. Instead, the OP used a large sample size of 714, got a very accurate retention rate because the larger the sample size, the closer to a normal distribution you'll get, and the closer you'll get to the stated rate.
It was a test of the accuracy of the game's random engine. I'd say the game passed. This should make everyone who complains about only retaining a small number, OF A SMALL SAMPLE SIZE, shut up.
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Sep 01, 2008, 02:48 AM // 02:48
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#8
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by A11Eur0
Yes but there's an essence of randomness that you might find in a small sample size. Let's say you have 10 picks and you only retain one, when you should have retained 6 or 7. You'd make the assumption that you only have a 10% retention rate, then if you were a tard you'd come on guru and QQ about it. Instead, the OP used a large sample size of 714, got a very accurate retention rate because the larger the sample size, the closer to a normal distribution you'll get, and the closer you'll get to the stated rate.
It was a test of the accuracy of the game's random engine. I'd say the game passed. This should make everyone who complains about only retaining a small number, OF A SMALL SAMPLE SIZE, shut up.
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But they won't, because people don't understand what the term "random" means. Having a 50% chance to retain does not mean you "have" to retain 5 out of 10 picks to be random.
Look at it this way, everybody who knew anything about math and statistics were never the ones complaining in the first place.
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Sep 01, 2008, 03:22 AM // 03:22
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#9
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So Serious...
Join Date: Jan 2007
Location: London
Guild: Nerfs Are [WHAK]
Profession: E/
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Quote:
Originally Posted by HawkofStorms
But they won't, because people don't understand what the term "random" means. Having a 50% chance to retain does not mean you "have" to retain 5 out of 10 picks to be random.
Look at it this way, everybody who knew anything about math and statistics were never the ones complaining in the first place.
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The easy way to present it is the 6-sided dice (or any other size for that matter, 100 being common in RPGs): all 6 sides have 1/6th (16.66%) chance to be rolled each time, yet no one is expecting to have one 6 every 6 times you roll the dice. Computers have, of course, slightly different "dices" (random number generators) but there's not much difference in the end (well, badly programmed RNGs can actually "seem" much more accurate than dices! but that's just because they're badly programmed...).
As said above, 714 or 1,000, it makes no difference, only this is that because it's bigger it should be more "accurate" (i.e., closer to the rate if it was not so close).
GG on your titles, you don't have to be GWAMM to start playing the game grind-free you know
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Sep 01, 2008, 03:32 AM // 03:32
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#10
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Lion's Arch Merchant
Join Date: May 2006
Location: Sunny FLA
Guild: Omega Knights
Profession: N/Me
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I opened 2 chests, retaining my LP once... so thats 50% retention rate.. but then I got a LP as a drop so that brings my rate to 100%.
math is fun!
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Sep 01, 2008, 03:42 AM // 03:42
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#11
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~ Retired ~
Join Date: Nov 2005
Location: Copenhagen, Denmark (GMT +1)
Profession: E/
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Did 320 chests - Retained like my percentage suggested as well
Quote:
Originally Posted by The Meth
So... its amazing that the game is telling the truth? Was there some huge conspiracy theory about the lockpick rate being a lie or something?
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You have no idea how huge!
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Sep 01, 2008, 03:50 AM // 03:50
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#12
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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yeah its really accurate lol, last time i runned chests i had 32% in hm and retained 110 from 260locks :d
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Sep 01, 2008, 04:03 AM // 04:03
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#13
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Desert Nomad
Join Date: Dec 2006
Location: Domain of Broken Game Mechanics
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Um, that result isn't amazing at all. And if people weren't complete RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing morons, threads like this wouldn't exist.
I'm pretty sure statistics is offered in high school. More people should try paying attention in class before inflicting their ignorance on others.
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Sep 01, 2008, 05:22 AM // 05:22
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#14
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by The Meth
So... its amazing that the game is telling the truth? Was there some huge conspiracy theory about the lockpick rate being a lie or something? With such a huge sample size I would be very surprised if it was more then .5% off.
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Yes. Most people have no idea what "random" means, and expect nice even numbers (if something has 75% chance of happening, they expect it to happens 3 times in row and don't happen once and that again 3 times in row ...)
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Sep 01, 2008, 05:27 AM // 05:27
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#15
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Desert Nomad
Join Date: Nov 2005
Location: www.mybearfriend.net
Guild: Servants of Fortuna [SoF]
Profession: E/
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The accuracy of the result is just a coincidence since with the values given the standard deviation of the result is about 1.7% so the best you can say is that your experiment suggests that your actual retain rate is most likely somewhere between 66.4% and 69.8% (one sigma margin).
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Sep 01, 2008, 06:00 AM // 06:00
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#16
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Jungle Guide
Join Date: Dec 2005
Profession: W/N
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Sometime ago i made the same test and get something very close to my retention rate too... the only thing make me crazy is the bad luck rows and good luck rows... sometimes i get 10 retention in a row and some time i lost 10 keys in a row...
The normal must be
lost lost win win lost win lost lost lost win lost win win lost win win lost for 50%
not
win win win win win win win win win win lost lost lost lost lost lost lost lost...
BIG P.S. before someone say "i think you open 10 low level chests and later 10 high end chest..." the time i made my calculations i open something like 300 gwen chest at 50% rate
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Sep 01, 2008, 06:31 AM // 06:31
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#17
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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Quote:
Originally Posted by garethporlest18
Raenef if he did 1000, then he'd have someone like you complaining that he needs to do 5000, then so on and so forth. 714 is an odd number but it is also a large number for chests. I would think he's pretty much right with his statistics down to maybe .5-8%.
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You need nearly an infinite amount of experiments to prove a theory, but one to overthrow that theory. The larger the number, the better imo for statics like these.
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Sep 01, 2008, 07:22 AM // 07:22
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#18
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Major-General Awesome
Join Date: Aug 2005
Location: Aussie Trolling Crew HQ - Event Organiser and IRC Tiger
Guild: Ex Talionis [Law], Trinity of the Ascended [ToA] ̖̊̋̌̍̎̊̋&#
Profession: W/
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Wait, a percentage retain rate working the way it's meant to? You're kidding right. Because I was sure that my 40 odd % retain in HM meant that I actually had a real retain rate of 15%, seeing as how ANet lied about retain and it doesn't work the way it's meant to.
Oh..wait...
__________________
I came when I heard you'd beaten the ELITE FOUR.
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Sep 01, 2008, 07:35 AM // 07:35
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#19
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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You bastard!
I'd LOVE to have that amount of lucky points!
/pouts
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Sep 01, 2008, 07:54 AM // 07:54
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#20
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Forge Runner
Join Date: Nov 2006
Profession: W/
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Did run "a couple" of chests in Hard Mode with a 43% retain rate over the last 12 months: kept track of almost everything.
Area: Gyala Hatchery explorable HM
Chests: 20000
Retained 8604
Broken 11396
Retain Rate: 43.02%
Gold Items 13968 / 69.84%
Purple Items 3070 / 15.35%
Elite Tomes 1505 / 7.525%
Regular Tomes 1457 / 7.285%
warning: i have a feeling that tomes droprate has changed a couple of times over the last year, so items/tomes % might not be an accurate description of what u're getting chestrunning these days
Last edited by Drop of Fear; Sep 01, 2008 at 07:59 AM // 07:59..
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